“PERAMALAN PENJUALAN VIDEO GAME GLOBAL MENGGUNAKAN MODEL DEEP LEARNING (LSTM) BERBASIS DERET WAKTU”. Jurnal Riset Ilmu KOMPUTER (JRIKOM), vol. 2, no. 1, Apr. 2026, pp. 33-50, https://journal.universitasichsansatya.ac.id/index.php/JRIKOM/article/view/76.