PERAMALAN PENJUALAN VIDEO GAME GLOBAL MENGGUNAKAN MODEL DEEP LEARNING (LSTM) BERBASIS DERET WAKTU. Jurnal Riset Ilmu KOMPUTER (JRIKOM), [S. l.], v. 2, n. 1, p. 33–50, 2026. Disponível em: https://journal.universitasichsansatya.ac.id/index.php/JRIKOM/article/view/76. Acesso em: 1 may. 2026.